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Sunday, 26 October 2014

Modpack Server Preview - Minigames!

Our minigames have been really popular ever since we introduced them,
the updated version on the modpack server gives us quite a few
new options and we have already completed work on 10+
minigames for the servers launch!


Of course some classics are back, like the PvP Duel and Spleef (above), we've also built new Maze, Castles and PvP Village (an old favourite!)  minigames! The Biome Race is also back but this time it has a more difficult four player version, Danger Race! 


For the parkour lovers we have two courses, Parkour, for beginners and Parkour Pro (above) for those who are more experienced or want more of a challenge, much like our current parkour games!


We also have three entirely new games based around teams, Infection, CTF Castles (above) & Pharaoh PvP (above), with the last two allowing the use of selected weapons from Balkons Weapon Mod!

Saturday, 25 October 2014

#Temple_Of_DigginNevs

An update on the temple nevs010 is working on...



Looking pretty awesome so far!

Remember we pay $500 for every screenshot we use,
it's always fun to see what you guys/gals are up to!

Thursday, 23 October 2014

#TheSelfieMaster_Returns

nevs010 has started a new project, a sandstone greek temple...


Not much to see so far but it's certainly huge and we're 
looking forward to seeing what it turns out like!

Remember we pay $500 for every screenshot we use,
it's always fun to see what you guys/gals are up to!

Tuesday, 21 October 2014

Modpack Delayed Due To Plugin Issue

We're  having a permissions issue with one of the plugins on the modpack server, the plugin developer has temporarily taken down the list of permissions for the plugin and is not responding to questions so I'm having to decompile the plugin to figure out the permissions from the code. 

This could take a few days to sort out so for now I'm moving the live testing date back to 27th October, this should be a worst case scenario date, sorry again for the delay!

Down For Maintenance

There will be a scheduled maintenance tomorrow as follows:
  1. Full backup/clone - Done.
  2. Clear out old data - Done.
  3. Management interface update - Done.
Scheduled Downtime:
Date: 20/10/14
Started:  9:00 am (UK)
Finished:  9:45 am (UK)

Update: 09:45 - All done, the server is now back up and the whitelist has been removed!

Monday, 20 October 2014

Modpack Preview - Transmutation

A few people have asked whether Equivalent Exchange will be included in the modpack... it won't be.

The main reason is the fact that it is so overpowered and for many people just leads to them getting bored very quickly as they 'have everything'.

That said you cant deny that transmutation (changing one item into another) is extremely useful for building and means you don't have to store vast amounts of cobblestone, it also helps keep the world in a better state because people need to collect less materials.

With this in mind I decided to develop my own transmutation system within my main mod, using an item I called the 'Essence Stone'. You won't recognise all the ingredients in the recipe, the centre one is Diggyolite, the same ore used to craft the in game currency... maybe you can guess where the purple item is from (take a look at earlier previews)...


Only a selection of vanilla blocks and items can be transmuted, that way items such as wood from Biomes 'O' Plenty trees etc will still be of value when it comes to player trading via stores, malls etc and it gives players an incentive to go out and search for things and take the time to grow trees, crops etc. I looked through the vanilla items and recipes and got my kids to help decide which items should be transmutable and what the recipes should be so whilst it doesn't relate to the EMC values you know from Tekkit Classic we do feel it is a fairer and better balanced system, plus being developed by me we can make changes if we decide something should be added or changed!

Here's some example recipes, the 'Essence Stone' is always placed in the middle slot...


The stone has 640 uses (10 full stacks of items), with the damage value showing how many times it has been used so far, it cannot be repaired and after the 640th use it will vanish, so you will need a new one every so often. More than 50 transmutation recipes have been added along with several other standard crafting recipes including craftable and upgradable horse armor.