Tuesday, 31 January 2017

Shop Chests Have Arrived!

This is something that several players have asked for
and I'm pleased to say it's now ready!

Here's what you'll want to know...

  • Shop chests are managed using a single command, /shops
  • Shop Chests do not replace Essentials [trade] signs, you can only have a certain number of Shop Chests in total (as large numbers can cause lag).
  • Unlike [trade] signs you can easy sell items with lore/data values, like potions.
  • Players of any rank can buy from or sell to Shop Chests.
  • Only players of Citizen rank or above can create Shop Chests.
  • Limits increase with rank, up to a maximum of 32, details are on the Ranks page.
  • Setting either the Buy or Sell price to 0 allows to disable that option (it even gets removed from the hologram).
  • The holograms above Shop Chests are only visible up to 4 blocks away, the floating item is visible up to 16 blocks away. 
With player warps making it easier to set up public shops I hope players will find these a useful way of promoting special items or offers as well as making shops look more interesting.


Down For Maintenance

As the server was quiet I've taken it down for maintenance as follows:
  • Full backup.
  • Update 4 plugins to latest version (minor bug fixes) and test.
This shouldn't take more than 45 minutes, as always I'll update here when done.

Update: 11:35 - All done, players can now connect as normal!

Sunday, 29 January 2017

Woodland Mansion At Spawn

The woodland mansion at spawn now contains a total of six spawners to ensure a challenge whenever you visit, the spawners are:
  • 1 x Spider
  • 1 x Cave Spider
  • 1 x Skeleton
  • 1 x Evoker
  • 2 x Vindicator
They are dotted around with at least one on each floor, more additions will be coming to the mansion soon.


Modded Client: JourenyMap & OptiFine

Just a quick post to say that both of these mods have had big updates recently, if you currently use them with the modded client it would be a good idea to grab a copy of the latest release and update.

Monday, 23 January 2017

Modded Client 1.0.7 Released

This version updates 3 mods to their latest versions as well as updating to the latest Forge release.

Here's a quick summary of the mod updates:
  • Inventory Tweaks - 1.62-dev-75 (was 1.62-dev-74)
  • Just Enough Items - (was
  • WorldEdit CUI - (was


Saturday, 21 January 2017

Catch, Move & Sell Passive Mobs!

You can now capture passive mobs, including Villagers!

Here's what you need to know...
  • All passive (non aggressive) mobs can be caught.
  • To capture the mob simply throw a normal Egg at it.
  • It costs Glowstone Dust, so you'll need some in your inventory!
  • You have a 50% chance of capturing the mob, if successful it will drop as a Spawn Egg.
  • When villagers are captured their inventories are cleared (useful for resetting farmers!).
  • Tamed animals / pets, babies & sheared sheep cannot be captured.
  • Animals within a claim are protected from capture by players without permission.

Thursday, 19 January 2017

Warps Are Here!

A few players have requested a way for them to create public warps, and after trying out several plugins I've finally found one that fits our needs!

I've completely disabled Essentials /warp, including removal of the commands, so the new plugin uses /warp without any issues just as players are used to. I've also added an alias, /warps, that will simply run /warp.

So, how does it all work? Here's what you'll need to know..
  • Everything is managed via the Warp GUI, brought up by doing /warp.
  • Players can set up to 2 private warps, which only they can use.
  • You need to be Citizen rank in order to create warps.
  • Creating a warp costs $1000, but you get 50% back if/when the warp is removed.
  • The cost decreases with rank, -40% for Lord, -60% for Legend, -80% for VIP's.
  • Players can request (via command) that staff approve the warp to become public.
  • In addition to the 2 private warps players can have up to 4 public warps. 
  • You can rename or revert your public warps back to private at any time.
To clarify this does not replace /home. 

Although you can use private warps as extra homes you will need one available to revert a public one back to private or for the creation of a new warp, the private warps are intended purely to allow you to create and try out warps before making them public.

I've updated all relevant sections of the website.


DigginChickin's Helpful Enderman

DigginChickin got a bit of a surprise when an Enderman 
decided to help test her new minecart system...

Seems the cart hit him on the way around,
but who knows maybe he got in deliberately!

He looks pretty eager to go that's for sure!

Don't forget you can get $150 per image if you submit 
fun/awesome screenshots and we use them on the site!

Wednesday, 18 January 2017

Shop & Other Changes

Based on player feedback I've made several changes, here's the details:

  • Several sell price increases for rarer items.
  • Elytra & Nether Star buy & sell price changes, to encourage player trading.
  • Added Clown Fish, Puffer Fish & Apples.
  • All potion prices increased by $50, as players are now earning more.
Witches hut...
  • Increased value of Poisonous Potato & Rabbits Foot.
  • Added /craft to the Commands page, as a shorter alternative to /workbench.
  • The price of 4 hours use of /fly has been increased from $250 to $350, with the 12 hour option increasing from $450 to $650 (double the 4 hour price, minus $50, as before).
Loot Crates...
  • Spin time (time to get prize) decreased a bit more, now reduced by a total of 70%.
  • These have had some further tweaks, with a few changes to each crate aimed at balancing and making the lower crates more worthwhile for established players.

Players were finding it a bit tedious to open 5 low level loot crates after voting, so...
  • You'll no longer get an Uncommon Crate Key for every vote.
  • You'll get 1 x Uncommon Crate Key & 1 x Rare Crate Key for voting on all 5 sites.
  • You'll still get $50 per vote and $150 bonus for voting on all 5 sites in a day.
  • I also changed the voting links for 3 of the sites a little, to make voting faster.

Monday, 16 January 2017

Jobs Improvements

Based on player feedback and recent plugin updates I've made several changes to how jobs work:
  • Starter pay increased from $80 to $100.
  • Maximum hourly increased from $206 to $292.
  • Maximum hourly exp increased by around 10%. 
  • Some minor pay amount tweaks to provide better balance.
  • Virtually all block placing penalties removed, this is now handled another way.
The changes mean that players can earn at least 25% more per hour, level up (and so increase earnings) slightly faster and no longer have to be mindful of what blocks they place whilst doing certain jobs.

I'm also trialling Job Bonus Time, which gives boosts to players at set times of day. For now only a single boost is set up but I may add more if it proves popular. Here's the details:
  • Between 6 am & 6 pm (UK time) on Wednesday & Thursday all jobs give double exp!
I chose those days and times as they are usually the quietest times of the week.


Down For Maintenance

As Monday mornings are usually quiet I've taken the server down for maintenance as follows:
  • Full backup.
  • Update 3 plugins to latest version (minor bug fixes only) and test.
This shouldn't take more than 45 minutes, as always I'll update here when done.

12:15 - All done, players can now connect again!

Friday, 13 January 2017

Make More From Your Crops

I've added some extra items to the shop, aimed at allowing you to make more money from certain crops by crafting and selling foods.

The food items added are; Pumpkin Pie, Beetroot Soup, Mushroom Stew & Cake.


Tuesday, 10 January 2017

Improved Voting Rewards

I decided to give voting rewards a bit of a boost so I've made the following changes:
  • New $150 bonus for voting on all 5 sites on the same day.
  • The top 3 players of the week bonus has been increased from $100 to $500.
  • The top 3 players of the month bonus has been increased from $150 to $1000.
The more votes we get the more the server gets noticed and the more new players we get so we really do appreciate every single one.


Modded Client 1.0.6 Released

This version is purely to update Forge to the latest version, it contains a number of small but fairly important bug fixes.


Shop Changes

To address the concerns of a number of players I've made some further tweaks to the items available and prices in the shop.

While I realise this may frustrate a small number of players in the short term, most seem to understand the need to balance the economy for the long-term good of the server.

It's vital that the sell prices for different items/blocks are balanced to encourage a diverse range of activities in game, and obviously if something is upsetting that balance it needs to be addressed. 

It's also not always possible to foresee how players will use features and sometimes things are overlooked or don't work as expected, so although we'd love to get everything right first time it's simply not possible.

We've made huge progress in getting things balanced over the last few weeks and I'd like to thank everyone that's contributed by pointing out and reporting potential issues. Hopefully this will be last significant pricing change we need to make.

Monday, 9 January 2017

Loot Crates Updated

I've made some changes to the loot crates at spawn...

As some people had already noticed I changed the Legendary crate to be an Ender Chest.

I've also tweaked the loot based on feedback. The Common & Uncommon crates have had some slightly better items added, Anvils have moved from Legendary to Rare and the Rare crate now includes a Shulker Shell.

In addition "spin time", the time taken to get your prize, has been reduced by 60% to make it less tedious to use multiple keys (such as when you rankup).


Spawn Village

As you may have noticed I've been adding fun little features to spawn village!

At the bakery you can now sell eggs & sugar...

...and also buy everyone online a cake once per day for $20!

At the blacksmiths you can trade two old very damaged anvils 
for one brand new one, saving you a ton of iron!

If anyone has suggestions for other things they'd like to see in the village etc then drop a message by e-mail, via discord, or using in game mail.


Friday, 6 January 2017

Modded Client 1.0.5 Released

Anyone into building complex structures etc is going to love this update!

I've added 2 new mods, Schematica and LunatriusCore, and for those who haven't come across them before I'll briefly explain what they do...

Basically they allow you to create a schematic of a build, any size or shape, and then view a ghost version of it in game to make recreating it a breeze (just place real blocks where the ghost ones are). 

The mods functions are purely client side so it doesn't impact on server performance at all and the ghost build is only visible to you. You can rotate, flip, move it any direction you want etc, allowing you to also tryout different locations and layouts before placing a single block! 

If you'd like to know more about it then check out this video...'s a little outdated so the button layout is different, but it covers everything you need to know.


Thursday, 5 January 2017

Shop & Fly Fixes

I updated the Shop plugin today, the update included the following fixes:
  • Named item's now keep their name when sold/bought via player auction.
  • Enchantments are now kept when items are sold/bought via player auction.
  • Fixed bank status scoreboard getting stuck on occasionally.
I also changed the way /fly is handled when purchased at spawn, the timer should now be much more reliable and not affected in any way by disconnecting etc.


Wednesday, 4 January 2017

MC 1.11.2 Has Arrived!

I'm very pleased to announce that the server has been updated to MC 1.11.2!

Version 1.0.4 of the official modded client has also been released, which simply updates Forge to be 1.11.2 compatible.

Please note, if you experience issues/crashes after updating the official modded client you should delete it from the launcher and reinstall it (being sure to back up single player worlds etc first) as they can develop strange issues when modpacks change MC versions.


Tuesday, 3 January 2017

Jobs - More Flexibility & Earnings!

Based on player feedback you can now take on two jobs at the same time!

This means that you can earn money/exp/points two ways at the same time, e.g. killing mobs (Hunter) whilst mining (Miner). 

The hourly pay limit equation has also been tweaked as follows:
  • Now based on the combined levels of your active job/s.
  • Starter pay has been reduced from $90 to $80.
  • Maximum hourly pay has been increased from $152 to $206.
One big benefit for all players is that this allows for faster levelling up, as you can now earn exp for two jobs instead of one after reaching your hourly money limit.

To get the maximum hourly pay you must have two active jobs, both at level 32.


Sunday, 1 January 2017

Happy New Year!

Wishing everyone an awesome 2017!

(Oh and... special new years kit available at spawn, today only!)